lunes, 20 de septiembre de 2021

CARPE DIEM, LIFE IS NOT FOREVER: THE OUTPOST, EP. 410 REVIEW

 

In Something To Live For everything happens at the speed of lightning. Every moment is so ethereal, so ephemeral, that it deserves to be lived, appreciated and enjoyed and, precisely that's the central theme of this unpredictable episode splashed with persecutions in which Talon, Luna, Zed, Nedra and Munt set out towards the tombs of Aster and Golu in order to prevent Tera, Vorta and the other Masters from recruiting them to lay waste to the little remaining life of this untamed wilderness. Something To Live for presents an interesting reflection to the viewer: life passes so quickly that the brevity of the moment is imperceptible, so that, no matter how impossible it's to catch it, because it runs like sand through your fingers, it's important to live it to the fullest, enjoy every moment, so unique and unrepeatable, as if it were the last, something to which Zed seems indifferent. 

The warrior maintains a selfish attitude by thinking only of himself, for nothing seems to distract him or make him forget that, as long as he possesses the Golukinj, he will be hunted day and night, without the possibility of seeing a single hint of happiness and serenity. Everything has to be said: Zed has spent half this season absorbed in his own thoughts; he has rarely participated in the council meetings summoned by Garret. The slaughter of his species on the Plane of Ashes has made him feel expendable and has virtually erased any long-term goal. Zed has dug not his own grave, but his own doomsday himself. He agrees to carry out orders, desires and wills of others, but doesn't feel master of his own destiny. He doesn't know what he wants. He's made progress with Nedra, but both of them have a hard time understanding each other at times, and while there seems to be true chemistry between them at times, some conversations indicate just the opposite, although, they say, polar opposites attract each other. Munt is the adhesive that both of them needed because, thanks to him, the trip becomes less sour.

When the trio stops to rest to stock up on water, Munt jokes about urging them to think about what it means to hunt. Hunting is an activity that is best done in pairs or in a group, which requires coordination and that members know both their strengths and weaknesses. Hunting is an activity that promotes social cohesion, according to Munt's deductions and that, in his personal case, helped him to know the late King Tobin better. However, Zed, so killjoy, is not at all trying to play along, eventually turning the conversation into more of an absurd discussion. Nedra accuses him of being superficial, as he is unable to value the beauty of the moments that both of them shared when, while they were still young, they hunted in the Plane of Ashes, which for Zed are only a vague meaningless memory.

Nedra is much more transparent and deep. Her virtue is to see beyond what her eyes capture, and it's only thanks to her that the three of them find the sanctuary of Golu. Nedra can perceive the spirit of the world, which she conceives as a living, beautiful and organic entity. She tries to encourage Zed to practice carpe diem, which he rejects in order to purposefully focus on the mission, something that she greatly dislikes, given that Zed is experiencing sensations or, rather, living life from the outside in, but not from the inside out. This kind of vital renunciation bothers her, although it's not the only thing. Zed doesn't stand out as a particularly empathetic or understanding man; the very naive, so short-sighted, he doesn't even excel in eloquence or dialogue; words, the fair ones. Perhaps his greatest virtue is obeying orders to the letter like a good soldier. Yet in this game of hide and seek, Zed has learned the hard way what it means to not enjoy the opportunities and rare pleasures this world has to offer. Both Nedra and Zed experience serious difficulties to agree on who should wear the kinj, and the blackblood warrior also fails to imagine that burning Golu's body is not going to be enough to stop Vorta's henchmen in their tracks, that while possessing Janya's helpful ability to restore corpses, they will continue to absorb the souls of all living things around them, no matter how many times they are skewered with their swords.

Tricking Tera and Levare into doubting who to pursue in search of the purple kinj seemed like an excellent plan, although  it was actually a suicide mission that ends with Zed suffering from an uncomfortable limp and, worse, with Munt deadly wounded; indeed that seems trivial compared to what happens to Nedra though. Not even she, despite her dexterous and agile legs, manages to get away from her pursuers. When Zed catches up with her, there is little he can do to help. Tera catches her off guard and, after a forceful blow to the belly, makes her drop to her knees to delight in the suffering of the powerless blackblood, who watches him reduce his beloved's body to ashes, shortly after they have both consumed their mutual love with a triumphant kiss, an epic kiss that, translated, would have meant "see you later." 

Zed offers her eternal goodbye between tears and cries, picking up the blue flowers that she liked so much to place them on her remains. It's a truly emotional scene with beautiful cinematics, with Zed sinking the edge of his sword like a tombstone for the woman he once fell in love with.

With the death of Nedra, there are already four characters who have succumbed to the Masters. Season 4 of The Outpost has chained more deaths in four or five episodes than The 100 or Game of Thrones in an entire season, and it does so in the knowledge that there will be no Season 5 waiting for us next year. However, it's perhaps the most desirable, because, in the few remaining episodes, we don't know who else we will lose. Like Tobin, who perished shortly after seeing Falista fall, Zed has all the ballots not to tell this story. With only three chapters on the horizon, it's impossible for a new ship to emerge that fixes his life, so he will most likely die later, sacrificing himself to save Talon or Garret, so that Talon and Wren become the last survivors of their race.

Leaving for a moment the plot that revolves around Zed, the rest of the episode allows little footage to advance what happens to those who remain in Gallwood or the adventurers who go to Aster's sanctuary. For the first time in a long time, Talon confesses to Luna she rejected Garret's marriage proposal, which is, to date, the only show of sincerity on the part of the chosens towards whom she considers her friend. It's not surprising that Luna doesn't understand why she did it, since her confession denotes that she still loves him and that she regrets that decision. At the end of the day, she didn't think that they might never meet again ... however, she has Luna by her side, which is like having a version of herself to talk to, a girl who reminds her in many ways also to Gwynn, especially for her ability to cheat in the octor.

I have found Gallwood's narrative unremarkable compared to the others, especially because of the way the writers have treated certain characters and the resources they have used to drive the action. Garret sometimes acts impulsively or incredulously, but I am not entirely pleased or satisfied with the fact that, being aware that 313 had escaped from his cell, he is so unwise as to end up hitting the ground with a blow to the ground because of the Kahvi. It seems to me a redundant narrative element, because it seems that no one is a match for 313, the creature who, not many days ago, barely understood who he was or what choosing or deciding consisted of, and who knocked out Janzo by striking him with a wooden plank as well. I think the writers have been carried away by the simplicity and the lack of new ideas, at least as far as that portion of the ep is concerned. 410. Nor do I understand how, suddenly, the Kahvi goes out of his way to awaken the children of his own species ... it's as if, in the blink of an eye, a mysterious rational spark had reminded him that they existed ... and that, even though Janzo mustn't have told her about Wren's pregnancy.

But that wouldn't the only weakness I have noticed. As far as I know, Talon and her friends were already well aware of the Janyakinj's powers. Wouldn't it have been better to come up with a plan to kill Janya and thus stop the so-called gods from continuing to slaughter villages? Without Janya's help, the others, namely Tera, Vorta, Kultor, and Levare, would not be able to regenerate themselves or rise from the dead. I just wonder that...

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